GENERAL
CLASS AUTHORING GUIDELINES
1)
Classes
will be declared in one file. Name shall be <class name>.cpp
2)
No
manifests or macros will be used.
3)
No
inlines will be used.
4)
Static
variables are not permitted within member functions.
5)
Consistent
nomenclature is encouraged.
6)
Unless
specified otherwise, no library functions shall be used.
Boat Yard Project
Part 1.1 Boat Class - First Cut
Class Semantics:
1. Attributes:
A) Length - measured in metres
and tenths
Tolerances - max 10.0 ,
min 3.0 , unknown: 0 ; incorrect: -1
See Note A
B) Beam
- measured in metres and tenths
Tolerances - max 3.0 ,
min 1.0 , unknown: 0 ; incorrect: -1
See Note A
C) Draft -
measured in metres and tenths
Tolerances - max 2.0 ,
min .25 , unknown: 0; incorrect: -1
See Note A
D) Name
- Maximum 20 bytes, truncate if excessive; all italic alphas must
be CAPS;
unknown "NONAME"
E) Material - 1 - wood, 2 - fibreglass,
3- steel / aluminum, 4 - other ; unknown: 0 ;
incorrect: -1
See note A
F) Manufacture: 1- custom, 2- production, 3- modified production ; unknown: 0 ;
incorrect: -1
This attribute may only be altered if unkwown or incorrect; also it may be
altered if it has a value
of 2 and is changing to 3
G) Owner ID - 6 digit number - may be a long integer,
unknown or unspecified : -1
Note A:
This attribute may only be set at instantiation or altered
if it has an unknown or incorrect
value. Further versions will
permit an "override" for this
attribute.
2. Methods:
A) "Accessors" and
"Mutators" for all attributes per the above
specs.
Length , Beam and Draft -
allow accessors and mutators
in feet and tenths
B) Default Constructor: All attributes set to unknown
C) Initialise Constructor: All
attributes